Meatspace is about the confrontation of the body. A reminder that in our increasingly mediated reality our bodies are still trapped within Darwinian husks of meat and sacks of flesh. As the user moves through a series of meat rooms, there is no narrative, no game, no interaction, no logic, no end, no beginning, just meat.
Meatspace was a term first coined in the mid 1990’s first wave of VR evangelism for those trapped by their flesh, by the limitations of their messy and wet meat bodies. Twenty years later we are still trapped by our flesh, but our bodies now extended through an electronic landscape. Meatspace is no longer a separate category to our mediated world but implicitly part of iT.